THE TOXIC VATS

    As you lower yourself onto the same floor level of the Battlelord Sentry, quickly run away from him, and don't forget to pick up the RPG ammo in the corner. Then smack him from afar with a few RPG shots did he's down. Now is the time to recover and use your Medi-kit. Make sure you have a little bit left in it. Then you must find out how to get the most sought after weapon in here, the shrinker. To get it, you must solve the puzzle of the Toxic Vats. (Click here for a run down and look under Puzzle 4.) When you do get the shrinker, you will hear a roar outside the toxic vat. Two Enforcers and a Trooper respawned, but also a Battlelord Sentry! Defeat them all and use the rest of what's in your Medi-kit and hang tough!

    You should have killed two Pig Cops by now, either on accident with stray RPG shots, or deliberitly. Either way, the one by the desk is gone now. Take the Steroids and look into the monitor. You see new area now. First one you see is the huge Toxic Vat Factory room you are in now with all alien bodies lying dead around you. The next screen shows the Pistons up on the balcony. The third one is vague. It shows the side of a Toxic Vat and something in the middle of it spinning. You also see a Enforcer lying in wait and guarding a stash of Pipe Bombs and health.

    You leave the desk and take the first door you see on your left as you move forward away from the computer. (Turn left and move forward. The door should be the "Nuke" door) You see a stunned Captain, not expecting you to get this far. You then turn right and walk aways until two Enforcers pelt you in the back. Where the hell did they come from? You blast them away. You enter the second Factory Room and show a Trooper where he can find his ticket home. You then steal the Enforcer's stash you saw earlier. You jump into the lower of the Toxic vats and blow a egg nanny away (there are eggs outside the vat, destroy them before you go in. and the nanny is an Octobrain.) You then look towards the taller of the two toxic vats.

    You stand up onto the lower toxic vat and make a daring leap onto the higher toxic vat. You finally see what is spinning inside this vat. It is a gear churning the slime until is is "ripe: enough to be thrown out to poison the environment. You see a yellow key protected by a force field and it is so up high, you can't jump to reach it. You see jetpacks spinning around on top of the gear. You take them both. But even now, after you got the ability to fly, you cannot get to the Yellow Key because of the force field. (I made it so that even if you got close to the force field and tried to nab the Yellow Key without deactivating them, you wouldn't get it.) Your only choice of getting it is to explore what's in the slime. You make sure the gear doesn't crush you as you jump in. (Click here for the solution and look under Puzzle 5)

    After getting the Yellow Key, which was frustrating to get, I might add, you are reminded that you saw a First Aid sign back in the first Factory Room. But you couldn't get to it because you didn't have the jetpack to reach it. You go by the desk and fly up and open the sign to discover another Medi-kit! After that you headed to explore that door you saw in the second Factory Room.

              Click Next to go to the next part of the walk through.